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Old Nov 16, 2005, 12:12 AM // 00:12   #281
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Quote:
Originally Posted by Sekkira
Now that is something I'd like to see.
There is such a mystery around Orr. An assassin who somehow escapes with a few stragglers, and fights their way out from under the calamity, and the relentless undead to emerge countryless in a foreign land. Perhaps they hire their services out to the highest bidder, or perhaps they become adventurers, or help the plight of the innocent...

Perhaps their version of pre searing would be the time before the good visier brought down death on their kingdom. One quest, or series of them could be the escape from the impending destruction after learning, and perhaps failing to thwart the attempt to wipe out the people and lands so the char would not win...
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Old Nov 16, 2005, 12:13 AM // 00:13   #282
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FFS now I can't get some sleep till this all thing is out, ---t , f--k, and when its out that means no more sleep, OMG what are they trying to do to me.

btw this is the best game ever
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Old Nov 16, 2005, 12:44 AM // 00:44   #283
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I can't believe you guys didn't look at the words below the Picture the story gives out a few hints.

"She Picked up the two blades one in each hand"

YYYYYYEEEEEEESSSSSS DUEL WEILDING IS CONFIRMED

Also she is told to kill some leader in LA.

However the White Mantle are dead who could she be attacking?

Wait a Minuite if we killed the White Mantle then WHOS DEFENDING KRYTA

uh oh I think we have a few problems
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Old Nov 16, 2005, 01:05 AM // 01:05   #284
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edge of my seat (that and the other job mystery job)

I trust anet go come out with a good new job(s) and if it's underpowered / overpowered history has shown they will change it.

What I'm more curious about is how Chapter 2 / Chapter 1 and how things are set up if you have a) chapter 1 owner & b) chapter 1&2 owner

Getting psyched about the storyline too Guardian of the Light very good pointing that out.
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Old Nov 16, 2005, 01:14 AM // 01:14   #285
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Quote:
Originally Posted by Guardian of the Light
I can't believe you guys didn't look at the words below the Picture the story gives out a few hints.

"She Picked up the two blades one in each hand"

YYYYYYEEEEEEESSSSSS DUEL WEILDING IS CONFIRMED

Also she is told to kill some leader in LA.

However the White Mantle are dead who could she be attacking?

Wait a Minuite if we killed the White Mantle then WHOS DEFENDING KRYTA

uh oh I think we have a few problems
I don't believe this until i get confirmation from A-Net and i should as hell won't trust a magazine's article!
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Old Nov 16, 2005, 01:14 AM // 01:14   #286
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Quote:
Originally Posted by Guardian of the Light
Wait a Minuite if we killed the White Mantle then WHOS DEFENDING KRYTA
If I remember correctly, Lion's Arch has its own garrison of defenders not linked to the White Mantle.

Also, we left a lot of Ascalon settlers there; they'll defend Kryta with their... bare hands, farm tools and teeth!

Quote:
Now do you realize that just about EVERYTHING has been done in an RPG before and that you cannot be original unless you create an incredibly lame or illogical profession (like a plumber)?
Indeed, most easily thought of class has been done. But Assassins (be it thief, assassins, ninja...) have been done in about EVERY MMORPGs! Mesmers were a novel idea, and it is commandable that they have done so.

Classes that are less often used and less cliché than Assassin: Beastman, Gunner, Merchant, Summoner, Bard (still cliché, but less so than assassin/thief/ninja), Scout (even if seems quite similar to the Ranger), Shaman (it's not because it was done in WoW that it can't be implemented another way in GW). If they don't feel like inventing something new for the expension, I hope they will at least try to use the less cliché ones.

Everquest had a truckload of classes. UO didn't really distinguish between classes. But the other MMOs: WoW has the Shaman, the Druid and the Warlock as good ideas. I don't know enough about DAoC to tell. Ragnarok Online has the Sage, the Alchemist, the Blacksmith, the Merchant, the Rogue (which is NOT an Assassin, as there is an Assassin class already in the game), the Monk (which is not a healer, not primarily)... GW already has the Mesmer... If these classes were thought of, there are CERTAINLY more not yet thought of. I heard in history class that around the year 1900 something, there were pleas for the US office of patents (or whatever you call that thing) to be closed, as "there was nothing left to invent". Now we know how terribly wrong that was.Now who had thought of the Mesmer BEFORE it was done for GW (and it's easy to claim to have foretold it when it's already done, so don't bother trying to convince you did)? The best ideas are classes that do things we didn't think possible because the devs haven't implemented it yet. So I hope they have another class with more originality than the assassin, cause I'm dissapointed.
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Old Nov 16, 2005, 01:17 AM // 01:17   #287
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Quote:
Originally Posted by Guardian of the Light
I can't believe you guys didn't look at the words below the Picture the story gives out a few hints.

"She Picked up the two blades one in each hand"

YYYYYYEEEEEEESSSSSS DUEL WEILDING IS CONFIRMED

Also she is told to kill some leader in LA.

However the White Mantle are dead who could she be attacking?

Wait a Minuite if we killed the White Mantle then WHOS DEFENDING KRYTA

uh oh I think we have a few problems
sadly, i dont really think this confirms it but makes it likely

that whatshername warrior was dual wielding in one of the early cinematic videos of guild wars

also it is DUAL for future reference not duel, dual stands for two
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Old Nov 16, 2005, 01:52 AM // 01:52   #288
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Quote:
Originally Posted by Sekkira
Exactly why every comment about arguing against this new proffession is utterly retarded. We're talkin an assassin here. A proffession that is hired by rich people with grudges to kill other rich people. Assassin does not mean Ninja, although Ninja's are Japanese Assassins, I'm sure the word means something entirely different if translated.



Now that is something I'd like to see.
Rich ppl hire assassins? 0_o because in some parts of the world it costs 200 dollars US to have someone walk up and shoot someone else in the face.

Assassins are employed by anyone with the need.

I'll side with some people in that...yeah...why is an assassin helping? 0_o

BUT!!! If we KNEW the story of chapter two, maybe that would tell us. HECK, maybe its like the shining blade, Nika was sent to kill you, but she learnt you were good and you saved her and she swore to fight with you.

As for assassins and people playing this class....so.... In pre-searing you're told the king is looking for the finest warriors, the bravest fighters in all of ascalon to fight. Maybe the assassins have some patriotism and thought

FOR ASCALON!!!!

And joined the ranks of your party.


And another comment, someone mentioned assassins work alone and dont like partying up with people and so it makes it feel weird....One word for you....Ranger.

Ranger's are far more solitary than Assassins, why not bring up that fact? Because you're all working towards a common goal, answering the call of the king and defending Ascalon (which takes yo ass on a long journey)

What I'm interested in now is specifics, but I guess those will be hush hush til the expansion is released....

<Can't wait>
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Old Nov 16, 2005, 02:05 AM // 02:05   #289
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Dual wielding huh ? Guess that explains what Devona's profession in the opening movie was....
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Old Nov 16, 2005, 02:17 AM // 02:17   #290
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Quote:
Originally Posted by Guizzy
Indeed, most easily thought of class has been done. But Assassins (be it thief, assassins, ninja...) have been done in about EVERY MMORPGs! Mesmers were a novel idea, and it is commandable that they have done so.
I don't actually know another MMORPG with an assassin class, ignoring for a moment that Guild Wars isn't an MMORPG. I guess NWN has one, but that's all I can think of offhand. D2 is another obvious one.

Many RPGs have stealth classes of some sort, but thus far we don't even know if stealth is in. All we have to go on is the name, which really doesn't tell us much at all.

Assassin could mean anything from melee Mesmer to thrown-weapon fighter to the typical "sneak up from behind and gank you" of WoW Rogues, but we simply don't know as yet.

As far as talk of the world becoming infested, I don't remember particularly more assassins in D2 than Barbarians or Sorceresses. It was a fun class, but not the thing that 'everyone played' by any means. And it didn't have stealth or backstabs either.
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Old Nov 16, 2005, 02:20 AM // 02:20   #291
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With the desert regions available, wouldn't an Arabian scimitar style swordsman have been interesting? Large, swirling sword attacks and defenses, no shields...

Ah, but I dream and digress...
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Old Nov 16, 2005, 02:22 AM // 02:22   #292
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Quote:
Originally Posted by BigTru
Ok... everyone says it's a cliche` profession (although I don't see how Warrior, Ranger, Necromancer, and Monk aren't...), so why doesn't someone suggest a completely original profession that hasn't been done in an RPG before?

Now do you realize that just about EVERYTHING has been done in an RPG before and that you cannot be original unless you create an incredibly lame or illogical profession (like a plumber)?
Obviously never played the mario rpgs then.

Appart from that I tend to mostly agree, but still its always nice to be supprised by new intuitive thinking.
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Old Nov 16, 2005, 02:50 AM // 02:50   #293
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Well, I haven't played the game or been here in a while, but it seems they took my ravings to heart. (Not that they actually listened to me personally, but you know.)

Here's a thank-you to the devs-- in fact, this class may be the only reason I buy the expansion. And here's a bahaha, you suck to the people who thought a thief-type class was a bad idea. Granted, we'll see if it destroys the gameplay, but I would think not.
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Old Nov 16, 2005, 03:14 AM // 03:14   #294
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If anyone hasn't noticed, what seems to dominate the Hall of Heros are Rangers. First it was spirit spamming back in the day, and now it's ranger spike or ranger interrupt (or a combination of both). I've won halls 10 or 11 times, (A couple were one-time wins, but the rest were on a streak.) and every time it involved some sort of ranger build. And it seems that the builds that *hold* halls these days are ranger builds. If we had observer mode, someone could actually document what builds win halls.

Why don't casting-class based builds win? It's not because they are underpowered, in my opinion. It's just that rangers seem to outmatch them in almost every way. They have the best and fastest-acting spike damage of the game (a spike damage that can only be mitigated by a handful of spells and skills that are very, very slow to recycle .. i.e., Aegis, Shielding Hands, "Shields Up!", etc). They have the best interrupts in the game (can interrupt anything - not just spells - and for a very low energy cost and recharge time). They also have a high capability for area-of-effect damage (traps) as well as degen (poison, bleeding)... however they're generally second to ele's in regards to AoE and Necros/Mesmers in degen - But that doesn't matter because area of effect damage is not as important in PvP as in PvE. Furthermore, Rangers have few counters. Elems, on the other hand, have a whole class devoted to interrupting them. Warriors have thier own limitations. There are only a handful of skills that can really hurt Rangers (especially those that cause shots to miss, or attack rate to be decreased). In fact, Ranger in PvP is so good that a high-level guild has made PvE rangers equipped with the best items in PvE *just* so they can have a ranger spike that's "just a little bit better."

Alright, so we've established that Rangers are a little better in Tombs than other classes - so what do we do with that? Well, we've seen nerfs (Spirit spam nerf plus the bow attack break nerf) - that have caused rangers to only change thier tactics - but still be on top. Perhaps it's merely designed into the game?

I therefore believe that the Assassin (or another class) will be designed with this in mind - and will be able to counter weapon-wielding classes. Especially Rangers. Perhaps they will be able to severely cripple one's ability to hit targets. Perhaps they will have some "throw smoke" skill to shield someone from ranged attacks. I'm not really sure.

If I were Areanet, this is what I would do.
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Old Nov 16, 2005, 03:16 AM // 03:16   #295
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Quote:
Originally Posted by Seron Dalar
Well, I haven't played the game or been here in a while, but it seems they took my ravings to heart. (Not that they actually listened to me personally, but you know.)

Here's a thank-you to the devs-- in fact, this class may be the only reason I buy the expansion. And here's a bahaha, you suck to the people who thought a thief-type class was a bad idea. Granted, we'll see if it destroys the gameplay, but I would think not.
Not to burst your little bubble but a thief does not equal and assassin, A thief is more of an assassin who can't kill so has resorted to mugging. I do not understand people's lust to be a common mugger, it makes no sense to me. But lets compare:
Assassin:
- Code of Honor
- Mercenary
- Swift and Sly
- Ritualistic
- etc...

Mugger/Thief:
- No honor
- Stealth and Swift
- Usually not to well off
- Extremly common

I personally do not see much of a similarity (or even reason to be a thief) than the swift... but I'd take the honor-bound assassin to the common mugger .

Also what would a thief steal? Energy? So we will have two mesmers? Pash!

PS: Mesmers and Rangers are the true renegades... honestly if you (like me) control people's minds I'd prefer to work alone

PPS: The assassin, would in my eyes, be a more middle ground melee unit. Currently the warrior is, in my opinion, more focused on the extremes of the spectrum, either dominating in defense or offense, usually not both because they seem to nullify each other (such as the slow of certain defense spells vs. the must attack or use attack skills of attack stance...). The assassin would be a, perhaps, weaker but more balanced version, in this we could see stealth to allow an assassin to overcome that mediocre spectrum it occupies and sneak by enemies.

Last edited by Theos; Nov 16, 2005 at 03:20 AM // 03:20..
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Old Nov 16, 2005, 03:37 AM // 03:37   #296
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Well guys don't forget thatt Duel Weilding was in 75% of all the characters and almost all of them came up with ways to even out duel-weilding. They probably will introduce this. I can't exacty say it WILL be in but still I'm sure Anet has plety of ideas suggested to deal with all the duel weild problem.

Also I decided to make a thread that deals with Suggesting ideas alone for this new profession.
http://www.guildwarsguru.com/forum/s...ad.php?t=80738

Last edited by Guardian of the Light; Nov 16, 2005 at 03:39 AM // 03:39..
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Old Nov 16, 2005, 03:42 AM // 03:42   #297
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[QUOTE=Guizzy]If I remember correctly, Lion's Arch has its own garrison of defenders not linked to the White Mantle.

Also, we left a lot of Ascalon settlers there; they'll defend Kryta with their... bare hands, farm tools and teeth![QUOTE]

yes but don't forgot if look in the manual Kryta was almost doomed before the whitemantle.

O I think those tiny Lion Guards can fight off the large number of Charr
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Old Nov 16, 2005, 04:38 AM // 04:38   #298
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Quote:
Originally Posted by tuperwho
Ok, now... no need to insult based on education, when you don't know age or education level of the poster. I could just as easily point out your lack of biological knowledge. For example.... a cut to the neck. The anatomical location of vessels in the ventral aspect of the neck is like the rest of the body. I.e. veins are peripheral and arteries central. Therefore, a cut deep enough to reach the ateries you refer to (Common Carotid arteries, to be precise) would inherently damage the ever important trachea (as well as nerves and much more) in the process. At this point, the overall damage would indeed be more of a cleaving-type cut, and would be more the realm of a "kill move". I assume, however, that this throat slit you're referring to is performed with a shorter instrument (like a knife), and is more of a superficial cut. It would therefore "bleed out" the person by slicing their Jugular veins, as well as the numerous other vessels to the muscles of the neck, larynx, etc.

Point being, just as you stepped out of your realm of knowledge, this person may have, too. Don't judge. There's always someone out there who knows more.

DVM anatomy/physiology for the total pwnage!!
maybe. but the neck like the face has numerous Capillaries(SP?) and as we all know (men from shaving and woman from.. i dunno... tweezing ? (not an insult) that the superficial wound will bleed out due to excess damage of capillaries. therefore bleeding an enemy out with a quick cut to the throat, neck or facial region would be an effective way of killing without the use of veins or arteries. thats why i said they use smaller lighter weapons to make numerous cuts... numerous cuts = more pain +salt of ones sweat making it more painful and face cuts = blood in eyes for blinding.. making numerous cuts just as deadly if not more so than a great cleave that could be hard to recover from. Plus you can knick the coratid withoput slicing the whole throught... its a pin point cut using mostly blade tip.

Basic anatamy, middle school health and common sense FTW!


but anyway.. i could care less about age or education... i was proving a point., not another avenue of discussion
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Old Nov 16, 2005, 04:51 AM // 04:51   #299
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Quote:
Originally Posted by Akathrielah
Cleaving is akin to do what you do with a meat cleaver, hacking and chopping.

Katanas were not meant to be used that way, they were meant to be used as I said before through a draw cut, where its more like you are slicing your target rather than bringing the sword down on a target. Hacking and chopping the way you are describing is a good way to chip and ruin any sword you are using, not just katanas.

Do some research first please.

Oh btw, 1. katanas range from around 4 - 5 feet in total length, the blade is often 3 feet long itself. 7 feet is a rediculous length for any sword and is only seen in crap like movies or anime.

2 Cutting a persons throat effectively suffocates them, they would die first from a lack of air than a loss of blood, again, 3 this isn't some movie where someones blood comes pouring out like a broken water main. 4 SLITTING someones throat is another story, but still it is impossible for a person to "bleed out" in seconds.
this will be numbered

1. I said samurai swords, not katanas. also nodachi, Norimitsu, and Mumei: Kashiwa Tachi all boast a length greater than the 5 feet you stated.. You do some research or stop commenting about things you dont know.

2. you do not have to cut the windd pipe, as stated by others, to cut some ones throat.

3. Your right.. though i never meantioned movies and your arguing for realism in a video game......

4. define slitting cause as i see it they are teh same..

point in case.. you should hush now.. or get back on topic
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Old Nov 16, 2005, 05:03 AM // 05:03   #300
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A while back, someone mentioned that the casters are each tied to a blood stone. As much as that's true, I believe the Bloodstones are connected only to Tyria. On top of that, so are the gods.

With a new land (I'm betting Cantha still), I believe we will have new gods, new magics, and a lot of new things. On top of that, the training area for the new classes might be a lot different.

Notice the whole master, student thing? There's the possibility that the training for Assassins will be designed with all the quests and skills gained from that one master.
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